Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. More info See in Glossary, use the mouse to manipulate any Gizmo A graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. A GameObject’s functionality is defined by the Components attached to it. To alter the Transform component of the GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.
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